On this episode of Game Pass or Pass, we dive into Eternal Strands, the new open-world action-adventure from Yellow Brick Games. Inspired by giants like Shadow of the Colossus and Breath of the Wild, Eternal Strands aims big with physics-based combat, elemental manipulation, and full climbing mechanics. But does it deliver on that promise?
On this episode of Game Pass or Pass, we dive into Eternal Strands, the new open-world action-adventure from Yellow Brick Games. Inspired by giants like Shadow of the Colossus and Breath of the Wild, Eternal Strands aims big with physics-based combat, elemental manipulation, and full climbing mechanics. But does it deliver on that promise?
Well… not exactly.
There’s no denying that Eternal Strands has a lot of great ideas. The ability to interact with the world using fire, ice, and telekinesis makes for some cool moments. The combat is flashy, the creatures are huge, and the world is expansive. But after spending time with it, we couldn’t shake the feeling that Eternal Strands is a game that tries to do everything—but never fully develops anything.
The climbing is there, but lacks the satisfying challenge of Breath of the Wild. The combat looks cool, but never really evolves beyond flashy moves that lack impact. The world is big, but feels empty and aimless. It’s as if the game has all the right ingredients, but the dish just doesn’t come together in the end.
So, is Eternal Strands worth your time, or is it another case of a game being too ambitious for its own good? Tune in to find out if this one is a Game Pass… or a Pass.